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Need For Speed Pro Street

Need For Speed Pro StreetPlatform: PSP
Developer: Electronic Arts
Publisher: Electronic Arts
Genre: Driving Racing
Release Date: 2008-02-28
Rating: G
Online: Yes
Players: 1

RRP: $69.95
Our Price:$62.95

Need for Speed Pro Street boasts impeccable precision and impressively detailed photo-realistic graphics, effectively transporting you to the center of the action. It pushes the Autosculpt technology to a new level, allowing you to directly impact your car's performance for the first time as well as personalize its appearance.

Need for Speed Pro Street is a true taste of raw adrenaline and racing with consequences. Every dent, every scratch and every crumpled body panel is a battle scar, proof of your commitment and competitive mettle. With an aggressive and skilled AI system, you become immersed in an unmatched believable race experience. Add in a revolutionary online mode that will redefine the meaning of competitive social play, and Need for Speed Pro Street is the ultimate formula for an emotionally charged street racing showdown.

Plot

The game starts where a former street racer known as Ryan Cooper drives into a Race Day with a Nissan 240SX and dominates it. The player, as Ryan, then moves to the first proper raceday: Battle Machine. Ryan wins and dominates enough racedays sponsored by Battle Machine to move onto a Showdown at Chicago Airfield sponsored by Super Promotion. After dominating that, he moves onto the next sponsor: R3act Team Sessions and continues to do what he did in Battle Machine. After breaking enough records of a certain race mode, he moves onto elite organizations in order to challenge that mode's King. As he defeats each King, he rises in rank. Finally, the Showdown King, Ryo Wantanabe, who drives a Mitsubishi Lancer Evolution X , challenges Ryan and is consequently defeated. Ryan becomes the Street King, the best racer in the world.

Gameplay

Need for Speed: ProStreet took the series in a different direction of gameplay. In previous installments, racing scenes are set around streets with moving traffic. However, all racing in ProStreet takes place solely on closed tracks, making ProStreet the first game in the series since Need For Speed II that doesn't animate illegal racing. Rather, the type of racing appears to be Touring Car Racing. Performance tuning feature is enhanced, compared to previous versions, especially Autosculpt. Unlike Carbon, where only certain body kits can be autosculpted, this can now be applied to all body kits, including stock bumpers and wide body kits. Furthermore, some adjustments through autosculpt impact the cars' aerodynamics.

In ProStreet there are four different game modes: Drag (a race in a drag strip, point to point), Grip (similar to Circuit races but with four different types of Grip races available), Speed (similar to a Sprint race) and Drift.

  • Drag race is simply a 1/4-mile drag race, where the fastest time, out of three runs, wins. There are also 1/2 mile drag races, and wheelie competitions.

  • In Grip races, there are four different modes (Normal Grip, Grip Class, Sector Shootout and Time Attack), the player has a choice to race rough, such as ramming, smashing, or blocking the opponent in order to win the race, or race cleanly and follow the given racing lines. Normal Grip races feature 2 to 4 laps around a circuit track with up to 7 other racers. First driver to cross the finish line wins. Grip Class races take 8 racers and divide them into two even groups. The racers are placed into the groups based on their vehicles performance potential. Group A starts about 10 seconds ahead of group B, both groups race on the same course but are only competing against the 3 drivers in their group. In Time Attack, the driver with the fastest overall single lap time wins the event. In Sector Shootout the track is divided into several segments, with drivers attempting to complete these sectors in the shortest possible time. Extra points are awarded to drivers who 'dominate' the course by holding the fastest time for every segment of the track.

  • In Speed Challenge races, players must cross the finish line first to win the race.

  • In Top Speed Run races, the course is divided into 3 to 9 sections (just like that of Sector Shootout in Grip races) and at the instant a player crosses a checkpoint their speed is clocked and added to that player's score, the player with the highest cumulative speed wins.

  • In Drift, players drift to emerge as the driver with the most points scored in the event. Points are scored based on speed, angle, and how long the drift is held.

Other than gameplay itself, ProStreet features detailed damage modeling, unlike previous Need for Speed games (except NFS High Stakes and Porsche Unleashed) where damage is relatively little or non-existent altogether. The new damage system introduces more depth of damage (except on the PlayStation 2 and Wii versions, where the damage modeling has been scaled down due to the limited processing power, so the damage is similar to the previous two games) where any object in the game world has the potential to inflict cosmetic damage, light damage, or heavy damage on a car, and even has the potential to total a car immediately after impact.

ProStreet features customization of cars. The changes affect the aerodynamics of the cars, and players can test them in an enclosed chamber called the "Wind Tunnel" (not available in the PlayStation 2 version).

The Speedbreaker does not return for ProStreet (as the game lacks a police presence; the Speedbreaker was mostly intended for police evasion, however it returns for the Nintendo DS version of the game).

Online

All versions of the game feature an online mode except for the PS2 and Wii versions. However the PSP, DS, X360, PS3 and Windows versions still have online mode, unlike previous Need for Speed titles, it is much more integrated into the game; as long as a player is connected to the Internet and logged in, his/her in-game progress is recorded for the purpose of online leaderboards. A player's custom-built car can also be shared online via "blueprints", with the creator being given credit whenever their car setup is used for a leaderboard.

Cars

There are 76 cars (55 in the normal game, 5 are added in the Collector's Edition, 16 are added in the Energizer Lithium Extender Pack) (46 on PS2 and Wii) from 26 manufacturers in the release edition. Eight of these are supercars.

Electronic Arts has released a Booster Pack for download to Windows, PlayStation 3, and Xbox 360. With the Booster Pack, two more cars are made available for free and 14 more for digital purchase. However, with some computing skills it's possible to unlock all 76 cars available without buying either the Collector's Edition upgrade or the Booster Pack.

Characters

In Prostreet, the player is Ryan Cooper, a former illegal street racer and a newcomer to the legal side of racing. He is seen only in the very beginning, during showdowns, and after defeating a King, however his face is never seen, as he wears a helmet all the time in the footage. He also never speaks (much like the character in the games from Need For Speed Underground to Need For Speed Carbon)

ProStreet features some girls cast as characters in the game.

  • Krystal Forscutt, a former Big Brother Australia contestant,
  • and Sayoko Ohashi are starting girls.

All three voice actors heard throughout ProStreet's career mode are professional race event announcers:

  • Jarod DeAnda as Big Jake from Battle Machine and Noise and also announces live at all Formula D
  • John Hindhaugh as Roger Evans from R3act Team Sessisons and GEffect, and long term host of Radio Le Mans,
  • and JBird as J-Mack from Super Promotion, Noise Bomb and Rouge Speed and also is the official voice of NOPI.

In ProStreet, there are five kings that Ryan must defeat in a set of challenges to become the Street King.

Customization

The Autosculpt feature, which was first introduced in Carbon, is featured in ProStreet and plays a significant role in terms of car performance. Although there are more parts to autosculpt in the car, the autosculpting method is relatively the same. The hood, roof scoop, front bumper and spoiler can all change how a car performs in a race. Autosculpt can affect everything, from your cars handling to downforce. ProStreet now allows you to modify stock and wide bodykits as well as hoods, roof scoops, wheels, spoilers etc. A new feature called the Windtunnel is introduced on the PC, PS3, Xbox 360 versions of the game. It is not available on Wii and PS2 versions. The Windtunnel, along with Autosculpt, can help you alter and refine your car's performance.

Locations

Many of the races take place on well-known roads. Locations include Chicago (Meigs Field Airport; now disused), Nevada, Europe, Tokyo Docklands (Daikoku Futo parking area), and the Autobahn (A100 Berlin ring road). Also EA makes a clear reference to its NASCAR series by including the Texas World Speedway, a real track in Texas used by the SCCA, and also the Infineon Raceway, available in the NASCAR configuration as "GP Circuit". The game also includes many other real world tracks such as Portland International Raceway and Willow Springs International Motorsports Park in the USA, Autopolis and Ebisu Circuit in Japan, and Mondello Park in Ireland. The tracks are the same in all versions of ProStreet.

 

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